From BrunoB RS3 Lab
After many hours testdriving the RS3 on Silverstone I jumped back to F1RC just to check the difference. That was pretty boring! Without realising it I have got accustomed to a carbehavior that is much more hysteric and lively both when you are cornering or going flat out. In the F1RC it now feels like the car are going down Hangar Straight as a kind of train on rails. I just checked the ABS and Anti-Sliding: both 50%. The difference must be the amount of parameters the sims are able to compute. It feels like a car in F1RC get a lot less input from the “environment” than a car in RS3. And if a car dont get so much “push and pull” from the outside then of course its reaction will be that less.
Then I got an idea. It is possible to make a very direct comparisment of the two sims by using a ghost from F1RC in RS3. And driving in RS3 just behind a F1RC-ghost using the same setup allows you to realize how unrealistic not only the speed but also the behavior of the F1RC-car looks. And the new RS3 “shaking on curbs” is only one of the differences. A kind of gimmic that got me out in the sand when i first discovered it is that the antenna on the RS3-car sometimes is pushed down by the windpressure (I use the 2002carset-textures). But maybe its possible to have the same gimmic in F1RC. The worst “bug” i have discovered in RS3 is that in telemetry you are unable to get a totalview of the circuit. You are only allowed to se a small part of it. And that is pretty silly if you are trying to deduce why the car behaved strange on a distinct spot on the circuit. The reason is possibly that Ubisoft is too afraid of the layers of the FIA to get a lawsuit because they have used most of the F1-circuits. But hopefully a clever programmer will be able to throw out a nice little patch for this problem. That is all for now from the Lab. BrunoB
Wo bist Sven Mitlehner gewesen?
Ich habe ein Bitte(!) für die Autor von F1RC-Master Editor. Wo bist du nun dass wir ein bisschen editation der editor fehlt. Die RS3 brauchen dir! Doch weil mein schreiben in Deutch ist sehr schlecht (ich verstehe es) ist die fortsetzung im english.
I am a F1RC-enthusiast from Dänemark, who have used your F1RC-Master Editor v1.4/1.5 for about 2 years. And I think its a fantastic tool. You have done a nice job programming it. I have used it mainly for im/export of carshapes and textures. And i am therefore very satisfied that you have supplied the editor with im/export facilities for the 3DS carshape format. I have used an older 3ds Max Editor for the carshapes to f.eks trying to recreate Coulthards 1994 Renault Williams CVT Test Car (automatic gear), to use it in F1RC. And the facilities to im/export textures without (ohne) the dilettantic copying every tex into 4 different sizes before you can use it in the sim, is very professional. Because that is what you have to do in the other editors I have tried.
But, but, but. Now that the follower for F1RC, the RS3 from Ubisoft have arrived I am in trouble. And eventhought everybody can see its more a patch than a new F1 sim, then in my oppinion it is a step nearer realism concerning the car-physics. And because of this more realistic car-behavior I have changed to RS3. But now its impossible for me to use all the carchapes and cartextures I troublesome have made with your F1RC Master Editor!
But the good thing could bee, that because the code in RS3 is so close to F1RC it is closely (nahezu) possible to use the F1RC Master Editor for RS3!
I discovered that the binaere code in f.eks the RS3 MechaCar.mfd is so close to F1RC´s that I succeded in copying a custom steering wheel characteristic made in F1RC with the Master Editor to RS3 with a hex-editor. The parameters are named “commands.sensibility_1/2/3” in both MechaCar.mfs. I didnt change any values from F1RC to RS3! It was only the location of the values that is a bit different. But because all the parameter names is precicely the same in RS3 as in F1RC it was possible even for me to find and replace them.
My “Bitte für sie” is therefore to persuate you (überreden) to change the F1RC Master Editor to an RS3 Master Editor. But without changing any of all the facilities in the editor. I know enought about programming to know that even as it sounds as an easy task it is supposedly not that easy. But anyway. And eventhough you was fed up with some ignorant idiots in the F1RC community (the interview with you), just think about that a lot of places in the F1RC-community (f.eks in Denmark) your editor is valuated as a the best and most recommendably for F1RC. How about making the same professional tool for RS3?
Sorry about the lenght of this persuation. But I am very interessted in your editor.
With best recards. BrunoB.